

Settlers of Catan: Explorers and Pirates!
Hello game fans! If you’re here checking out what’s new on the Minotaur Blogspot you’re in for a special edition of the game spotlight! It’s where we put games, new or old, under the searing hot light of the spotlight and figure out what makes them tick! We shall spare no bits or meeples, no board shall stay unflipped, good or bad, we will give the game an honest review. (well at least my opinion from the peanut gallery)

The first up for the spotlight is the brand new expansion for Settlers. Now some of you might have moved beyond Settlers to new and exciting Euro games, but it continues to be a favorite of mine, MINUS expansions. So typically I prefer to just play good ole Catan with no added bits and tag alongs and normally I prefer to play with the magic number of four. IE: three player games feel a bit hollow or empty and 5to6 has that odd rule where you can build on other people’s turns. That said, Explorers and Pirates is one expansion that I’d actually prefer to play with.

If you know me from the store then you might already know I’m the one staff member that will always pitch Seafarers over the other Catan expansions. I’d say it’s safe to say that MOST other customers/staff enjoy Cities and Knights more as it’s arguably the expansion that’s done the most to give the game more ‘meat’. But my reason for liking Seafarers over C+K is that I enjoy Catan because it’s simple and straight forward and because Seafarers felt like all it really offered but with cool new ways to set up the board and obviously with a maritime feel. So the reason why I’d say Explorers and Pirates is my new FAVORITE expansion is because it takes my favorite scenario from seafarers that features a fog of war effect of face down tiles that you need to discover with boats and takes it to a whole new level of epic! =P
So let’s break it down!
Gameplay: The base rules that you know and love haven’t changed. The bulk of what you already know from Catan will come into play with the new expansion. I’d say the only huge changes are that when a 7 gets rolled there is no longer a robber that moves about to steal resources. Instead, (assuming it’s a scenario with pirate ships) a 7 means that the player who rolled it can instead use their pirate ship to rob sea lanes to steal cards / gold. What is gold you say? In this expansion if a number is rolled and you don’t get any resources off that roll you instead get a gold token. (similar to the mechanic from Traders and Barbarians) These gold tokens can be traded in at a 2:1 rate for any commodity that you’d like. This is a HUGE plus for me. There’s nothing more frustrating than sitting there for 6, 7, even 10 turns where not a single one of your numbers gets rolled. This way you still get resources and have things to do each turn.
Ships aren’t like roads in Seafarers they are built for a sheep and a wood but move around during your turn. So there is still the roll of the dice, trading, building, but there is also a moving phase now. Each of your boats can move 4 spaces and can move an additional 2 spaces if you sacrifice a wool for extra sails. If your ship reaches an undiscovered hex you must end your movement and discover it. If it’s a terrain like a forest of a wheat you get one free resource of that type. If it’s anything else you get gold. This gives the game a feel of actually sailing around and finding the new world so thematically I find it way more immersive than Seafarers already. Each of your ships has a ‘hold’ or a cargo area and you can load these up with settlers which can form a settlement the minute you find an appropriate spot you’d like to colonize at. The holds can also hold fish and crew and spice which will come up later. If you don’t have a ship to load your settlers, crew, etc into you can instead build them in the hold of a port city like in the picture below and there it can wait until a ship comes to pick it up.

So I mentioned scenarios earlier. There are in fact 5 total.
The five scenarios included in Catan: Explorers & Pirates are:
• Land Ho! Explore the seas of Catan and discover two new islands to expand your settlements. Once you’ve discovered an island, you must use ships to ferry settlers from one island to another and colonize distant lands. (Introductory scenario)
• Pirate Lairs! In this scenario, pirates prowl the seas along with your trading vessels. Pay tribute to the pirates or drive them off, then find and capture their lairs to earn gold and VPs! (One mission scenario)
• Fish for Catan! The people of Catan are short of food, so it’s time to take to the ocean to fish for meals. These are deep water fish, though, so first you must find their shoals before you can catch them! The Council of Catan will reward players with VPs for returning fish to the island, as well as for capturing pirate lairs. Just watch out for roaming pirates, as not only will they demand gold for tribute, they might also get to the fish before you do! (Two mission scenario)
• Spices for Catan! In this scenario, the Council of Catan wants you to find fish and spices for the people of Catan! As before, they reward the most industrious merchant captains with VPs. Obtaining spice will require you to become friends with the mysterious inhabitants of the Spice Islands, but in return they will not only trade you spices but teach you their knowledge of sailing or even pirate fighting techniques! (Two mission scenario)
• Explorers and Pirates! This lengthy and challenging scenario brings everything from the previous scenarios together! Explore new lands, capture pirate lairs, find fish, and befriend the inhabitants of the spice isles! (Three mission scenario)


( Introductary scenario ↑ )          ( Scenario 5 with all game elements ↑ )
So here’s what I think everyone should take away from those blurbs about scenarios as they are taken directly off the online descriptions. Scenario 1 introduces you to the new elements of the game like moving ships around and exploring the new islands one by one and then each ‘scenario’ of 2 through 4 each introduces one of the new mission type aspects of E+P. #2 coaxs you into the idea of how to fight pirate coves by dropping your crew onto the hexes!

Then #3 helps you understand how to work the fishing tiles, #4 explains spices and then by the time you reach #5 you are playing with all of them. So I think that these ‘scenarios’ are actually more like a step by step introduction of the new game elements so it doesn’t leave some players reeling with 18 new things to learn and remember. But scenario 5 is how I would say the game is meant to be played or scenario 1 if you want a fast down and dirty fog of war tile exploration match. It’s worth noting that scenario one features a fixed starting set up for it. The island is premade and the players start positions are already determined. So if you have that group of newish Catan players and want to just kick right off with a balanced start it might be the way to go!
Analysis: But Henry, what does it all meeeaaaaaan? Let’s do Henry’s pro’s and Cons to see what we think about it. Pros 1st!
Pros:- This expansion isn’t reinventing the wheel or anything since it’s still all the things we love about Catan, but it really does have a host of wicked cool game elements like fighting pirates, racing to get fish first, and discovering new lands and native tribes that gives this a really fresh and brand new feel.
- It offers even more cool naval exploration with how the ships work and allows players to man their pirate ships and don silly pirate hats ![]()
- You get so much bang for your buck! It’s one of the heaviest expansions to date and it’s worth every penny. The bits are gorgeous as always with mayfair products and the unique new design of the boats / harbors is really neat. I’ve seen the European versions and apparantly some of theirs are done in plastic instead of the nice wooden ones o.O So glad ours weren’t done that way.
- In settlers, short of robbing or maybe blocking someone off with a road, there hasn’t been this feel of a you vs me. There aren’t tons of options to actively ‘attack’ or struggle against one another. If someone is clearly winning people might refrain from trading with them or robber them frequently but that’s not really the same. THIS expansion allows players (for the first time in my opinion) to all struggle to beat one another to objectives. Players will all be on the same mission and collecting VP’s from who has the most Pirate Coves destroyed or who’s collected the most fishing hauls. It makes each tile that still lies undiscovered a race.
- It’s still shorter than Cities and Nights. The game will be a little longer than base, but still be no where near as long as the the other expansions.
Cons:- The Border. I’ll be up front. I HATE putting those stupid borders together. But that’s the same with ANY catan game/expansion. I wish there was a solution short of just playing without them, but the good news is the border for this expansion doesn’t matter the way it does in the base game. There aren’t ports to trade to, so if need be you can just play without the stupid border.
- Catan is a classic but many players have moved on to other Euro games. While this expansion has brought a whole bunch of cool new features and a ton of flavor, let’s be honest. It’s still Catan. If you wouldn’t play base Catan then you won’t want to play this. Plain and simple. But this is a cut above base in my opinion.
- The scenarios for me seem less like ‘different’ scenarios like in Seafarers and more like a step by step ‘how-to’ guide of how to incorperate all three major game elements of pirates/fish/spices. I wish there were additional scenarios of how to set up the board, but I guess at the end of the day you can always homebrew up something if needbe.
Rating: So for me the pros way outwiegh the cons for this game and there’s so much good to be said for it that I’m going to have to rate this pretty high. If it had just a few more options for set up it’d be pretty darn close to a 10 for me. It also loses points just for being an expansion instead of a brand new game but overall for me I rank Explorers and Pirates a 9 out of 10
Hope some of this helps if you’ve been wondering what the new expansion is all about and hope to see some of you down @ the store on games night to play it!
I’m Henry McCulloch and this has been the Labyrinth. Game On! 















































