Radlands is a competitive, dueling card game where you must protect your three camps from a vicious rival tribe. If all of them are destroyed, you lose the game. The main resource in the game is water and you will spend it to play people and events, and to use the abilities of cards you already have on the table or discard cards for quick “junk” effects. To win, you will need to manage your cards and water wisely.
Unmatched: Robin Hood vs Bigfoot
Unmatched is a highly asymmetrical miniature fighting game for two players that picks different iconic legendary characters and pits them against one another. Each hero is represented by a unique deck designed to evoke their style. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise. This installment features Robin Hood the outlaw with his ranged attacks squaring up against Bigfoot and his ally the Jackalope.
In Roam, you and up to three friends compete to find lost adventurers. The game includes more than fifty unique, tarot-sized adventurer cards. Each turn, you may activate one of the adventurer cards in your party by flipping the card face down which allows you to place search tokens on the board in the shape depicted on your adventurer card. When a landscape card has been searched, the player who contributed the most work towards exploring claims the card/lost adventurer and adds them to their party which gives them victory points and a new pattern to use when searching.
Tidal Blades: Heroes of the Reef
In this game, each player takes the role of a young hero competing to be named a Tidal Blade. Each day you will send your hero to take actions on the different Locations and to undertake Challenges. Completing Challenges and fighting monsters will advance your character in the four traits of Focus, Spirit, Resilience and Synergy. Each Tidal Blade will be judged at the end of the 5 rounds based on the Challenges they have completed, the level of each of their Traits, their standing on the Champions Board, and the monsters they have fought.
Go exploring! You and each other explorer place four landscape tiles and three different scoring tiles in your game frame and then from your starting village, you go on an exploratory tour. On your turn, you reveal an exploration card, chooses one of the two types of terrain, then cross off three spaces ahead of your current location. Your fellow players must then decide whether to place only two crosses on the same landscape, or choose the other landscape and tick off three crosses. At the end of four rounds you receive points for provisions and gems, with a map you can place crosses on any type of terrain, and lost temples can be explored with keys — but whoever reaches the temple first receives the most points for it. Let the best explorer win! Available solo mode as well.
Be a kid again in this 2-4 player card game! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort. Your cards not only let you take actions on your own turn, but also let you follow the other players’ actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?
In this game, each player starts with two rats and may raise two more. After movement, you collect resources (cheese, tin cans, apple cores, baking soda, etc.) matching the color of the space you occupy or move your lightbulb along the light string, which will boost your income in future turns. (More lights in the junkyard makes it easier for you to find things!) When a player places their fourth rat on the spaceship — or places their eighth scoring marker on the board — the game ends, and the player with the most points wins. Solo mode available.